I doodle when I'm bored now.

I figure practicing my drawing skills is probably pretty important now, so I've taken up the hobby of doodling while I'm bored/idle. Here are a couple of such sketches. The first is of a table and chair I was sitting at for a few minutes waiting for somebody. The second is my housemate's reel-to-reel tape recorder. They're both sketched in pencil and then drawn over with felt-tip pens.


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Typography thumbnail boards.

I know that you already saw some thumbnails that I did. But these are pasted onto Bristol board for presentation and critique tomorrow. There are also some new ones that you haven't seen, and I scanned them at a higher res, so click on them for a closer look.

My professor looked at all of them with me one-on-one and picked out two from each. So I'll be doing eight "tight roughs" for you to see. Isn't everyone just overjoyed about that?

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My 100 favourite films. Entry #27: Glengarry Glen Ross


Glengarry Glen Ross (1993)
directed by James Foley
written by David Mamet
starring Al Pacino, Jack Lemmon, Kevin Spacey, Alan Arkin, Ed Harris, Jonathan Pryce and Alec Baldwin
country: usa
genre: drama

Visuals: 7
Writing: 10
Everyday watchability: 5
Number of times somebody says the word "fuck": 138

After talking about such a visual movie as Munchausen, I thought that I should talk about a more dialogue-driven film. That's not to say that the visuals in Glengarry aren't great; they simply serve the film in a much different way. They're simpler, more straight-forward and focus on showing the necessary characters in the frame. In this, they succeed at every turn. Our attention is drawn to all the right places: Pacino's rage; Alec Baldwin's "balls of steel" as Kevin Spacey poses safely in the background; Alan Arkin's posture as he watches Ed Harris steam over a cigarette. Characters even manage to sneak into the frame at times, with the background of the frame often being more dominant than the foreground.

The two things that make this movie truly great however are the writing and the acting. The script is adapted by Mamet himself from his play, and it's as close to perfect as a screenplay can get (as far as I'm concerned). I'm not going to call it realistic (because what is realism anyway?), but it portrays exactly what it wants. We get a sense of all the characters from very few lines of dialog. That feat might not be so easy without such a great cast of actors. This movie has to have one of the greatest ensemble performances I've ever seen. I really don't know what more to say about that because I'm practically in awe after every watching of the film.







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More typography thumbnails.

By popular demand (i.e. I asked somebody if I should upload more and she said "sure"), I present some more thumbnails for my first typography project. These represent a number of concepts including "tension" and "negative/positive space" on the first page and "playfulness" on the second.

Tell me what you think.


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I can draw...sort of.

As part of my graphic design program, I am required to take a number of drawing courses. I'm two weeks into my first, and I thought I might share my drawings so far. Please ignore the distorted lines and weird pinkish sections. I've got a dinky little point&shoot digital camera; this isn't studio repro work here.




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My first typography assignment: patterns thumbnails.

I started work on Tuesday on my first assignment for my typography course. As you may or may not know, typography is essentially the art of arranging type and designing typefaces. Click the link for more info; I don't have much time right now.

Our first project is to take a letter from a chosen set of typefaces and arrange it in a square so that it demonstrates one of these concepts: Pattern; Scale; Congestion; Style Contrast; Positive & Negative Space; Playfulness; Tension. I started with Pattern, simply because I could do it without making a bunch of photocopies of the letters and different sizes.

The first step in the design process (after research) is to create thumbnails. These are loose sketches of your idea, so that you can see what works and what doesn't and try out different ideas. Presented below are my thumbnails that represent Pattern. My next step is to select five, present them to my professor, then select two of them to make tight roughs. More on that when I get to it. For now, take a look.

Note: these are traced. Not free-hand.

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